When Geometry Meets Matter explores what happens when digitally perfect forms encounter the limits of physical fabrication.
The project takes the Stanford Bunny — a standard test geometry in computer graphics — and subjects it to dozens of computational morphologies: low-poly, single-strip, woven, patterned, voided. Each variant is then translated into a physical ceramic object through 3D-printed molds, plaster casting, and silicon molding — processes that can take over 80 hours per form.
Some forms emerge easily. Others collapse, trap air, fracture, or remain impossible to make. The failures are as deliberate as the successes: each reveals where a geometry exceeds what material and process can hold.
Developed at the Harvard Graduate School of Design in collaboration with the Harvard Ceramics Studio.
Exhibition:
Gallery 224, Harvard Ceramics Studio, Cambridge, MA
Supported by ASCER Tile of Spain【2022】
[Project Details]